Interesting characters are integral to whatsoever story, be information technology that of a volume, moving picture, or video game. RPG games often take some of the about depth to not only the personality and motives of NPCs and player characters only also mechanics that immerse gamers into the world and make the relationships they form with others matter more than simply being pleasantries.

Sometimes doing a quest for someone, or even just chatting with them, volition outcome in rewards beyond that of monetary value, like receiving a new ally. InPillars of Eternity 2, in addition to Companions that can exist acquired via various methods, there are also Sidekicks that tin can come along on i'due south adventures in this vibrant fantasy setting.

Companions and Sidekicks differ in that the latter do not accept any personal quests (beyond the ones needed to exist completed to obtain them as allies), nor do they get involved in matters revolving around the party relationship organization. There are 6 Sidekicks that tin can be found in the game, and each possesses radically different appearances, personalities, and combat strategies. They tin can be a bit tricky to discover, however, if one's posse needs more people-ability, be sure to seek them out.

Fassina

wizard sidekick with short dark hair.

Fassina's Class Option - Wizard (Conjurer)

Fassina'due south Merge Class Options - Loremaster & Magician

Fassina's Race - Human (Sea Folk)

Fassina'south Attributes

  • Might: thirteen
  • Constitution: 11
  • Dexterity: 12
  • Perception: 12
  • Intellect: 16
  • Resolve: xiv

This ocean folk wizard is one of three Sidekicks that can be establish in Neketaka and arguably the i with the best tactics to take the heat off of characters in dire combat scenarios. As a conjurer, Fassina tin can summon familiars that aid in both offensive and defensive tactics, essentially bolstering one's battle forces and granting the potential to overwhelm threats.

To obtain Fassina every bit an ally in Neketaka, caput over to the expanse known as Periki's Overlook and and then head into The Dark Closet to come across the wizard, notwithstanding, earlier the actor can recruit Fassina, they will need to complete a quest known equally "The Archmage'southward Vault".

Konstanten

player selecting the class for konstanten in the menu.

Konstanten's Course Options - Chanter & Barbaric

Konstanten'southward Merge Class Pick - Howler

Konstanten's Race - Mountain Dwarf

Konstanten'southward Attributes

  • Might: xv
  • Constitution: 17
  • Dexterity: 12
  • Perception: xi
  • Intellect: 10
  • Resolve: xiii

Stockier and hardier than most, Konstanten is an interesting character to take in one'southward party, as he is built physically well, though can play the role of a supporting character thanks to his potential abilities as a chanter. Assigning him to the merge class of "howler" can allow him to be both capable of heavy-hit attacks every bit well as providing buffs and debuffs where needed.

Finding this amiable dwarf won't be too difficult while one is in Neketaka, every bit he is in the Queen's Berth area within The Wild Mare tavern. Head upstairs in this establishment to locate Konstanten and promise him a life of adventure to get him on lath.

Ydwin

pale elf rogue sidekick.

Ydwin's Course Options - Rogue & Zippo

Ydwin'south Merge Grade Option - Mindstalker

Ydwin's Race - Pale Elf

Ydwin's Attributes

  • Might: 10
  • Constitution: 10
  • Dexterity: 15
  • Perception: 15
  • Intellect: xvi
  • Resolve: 12

Lithe and light-skinned, this pale elf can be great for parties in demand of a rogue. Due to her loftier intelligence in combination with her loftier dexterity, Ydwin can be mortiferous and sneaky at the same time for some of the most effective ambush and guerilla-like tactics in the game.

She can be establish in Neketaka, in a tower located on the Soul-Seers Rooftop. She is located within the spire here and can be recruited later existence spoken to without having to exercise any quests.

Rekke

human fighter sidekick.

Rekke'due south Class Options - Fighter & Monk

Rekke'southward Merge Course Option - Brawler

Rekke'southward Race - Human (Storm Folk)

Rekke's Attributes

  • Might: 12
  • Constitution: 11
  • Dexterity: fifteen
  • Perception: fourteen
  • Intellect: 14
  • Resolve: 12

Despite having an oddly low might stat while likewise having a strangely high intellect ane for a melee-oriented character, Rekke is another potential ally that can be institute in the game, though not in Neketaka like all those mentioned so far. He'due south well-nigh as far from this central location as possible while still beingness on the world map.

Sail direct east of Neketaka until one reaches the border of the map. Here, the actor will detect some barrels floating well-nigh with a person stranded among them. Rescuing this stranded homo will reveal them to be the redheaded Rekke, and, after a brusk conversation, one will be able to recruit him.

Mirke

monk hearth orlan sidekick.

Mirke'south Course Option - Monk

Mirke's Merge Class Options - Brawler & Shadowdancer

Mirke's Race - Hearth Orlan

Mirke'southward Attributes

  • Might: xiii
  • Constitution: xvi
  • Dexterity: x
  • Perception: 14
  • Intellect: eleven
  • Resolve: xiv

As the only recruitable Sidekick from the race known as the Hearth Orlan, Mirke brings an interesting dynamic to whatever political party she joins. Her stat spread is a solid i for a melee-oriented class, especially a monk, thanks to her naturally loftier constitution stat.

Players can detect Mirke within the courtyard area inside Fort Deadlight, though, i will need to complete a quest in society to have the green-skinned fighter bring together one's political party. The associated quest that needs to exist taken care of before obtaining Mirke is called "Blow the Human being Downward", and, conveniently, can likewise be found at Fort Deadlight.

Vatnir

unique endings godlike sidekick.

Vatnir's Grade Choice - Priest

Vatnir's Merge Grade Options - Celebrant & Zealot

Vatnir's Race - Endings Godlike

Vatnir'south Attributes

  • Might: xiii
  • Constitution: viii
  • Dexterity: 13
  • Perception: xv
  • Intellect: 17
  • Resolve: 12

As the well-nigh unique out of all the potential Sidekicks in the game, Vatnir is of the Endings Godlike race, a sub-race of the divinity-touched race known equally the Godlike that possesses a corrupted class. Vatnir also has a unique bracket for existence a priest, which is referred to as being a "priest of Rymrgand" and comes with icy and deathly decaying spells.

Those seeking this fascinating enigma, and accept the Beast of Winter DLC, tin find Vatnir at Harbinger'due south Watch, which is located southeast of the Splintered Reef on the world map. Players volition need to defeat a zombie dragon chosen the Messenger during the quest "An Honored Guest" so speak to Vatnir in his habitation of Harbinger's Retreat to recruit him as a Sidekick.

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